Showing posts with label Multimedia. Show all posts
Showing posts with label Multimedia. Show all posts

Sunday, April 25, 2010

Storytelling Triangle


According to many authors there are four basic elements in building a story that is:

1. Characters
As mentioned previously is The Who.
For this points to keep in mind in giving the name, we can get from a dictionary or we develop from what occurred in our heads, and for the main characters as much as possible we make a name that will easily be remembered by the audience, it need too long or hard.

2. The Plot
Is The What, what the characters want and what happens? The simplest example, Gemblung want to go to the office early for a presentation to clients and bosses, unfortunately he was late to wake up and the clock shows the time in the office is near, when they want a shower, Gemblung suddenly had an idea that is bathed in the office, on middle of the road he suddenly remembered that the bathroom faucet is not turned off so that he must come home to take the turn off the tap water and finally Gemblung too late to get to the office, as a result of his presentation failed, body odor and got upset by his superiors.
So the plot is a series of conflicts and settlement of which culminate in klimax.

3. The Story
Is the Where, When, How and Why. Where and When are the early details, they are important because they determine how the characters react and behave and surrounding areas. Just an example of the city must have a different attitude to the rural people. Plot the above would happen in a big city, the plot could not be moved to the area of Gunung Kidul 1200s.

How to develop the question "What is desired by our character?" Is to explore how they are to achieve their goals. Then we look at why each event in the plot may be associated with the characters and the audience.

Finally, the story has an impact on Gemblung, superiors, other characters and most importantly to the audience. Why the audience should care about the delay Gemblung and its consequences? Here lies the story.

4. The Theme or Premise
Every story must have a theme, the theme of the story could have "Turn on the alarm clock so as not to wake up late." Or "Prepare everything before leaving." Consequences of not turn on the alarm clock or preparing materials for the office and then translated. The theme does not have to be complicated to "Love can conquer anything," "Crimes must be paid," "Everything is back to the decision of Allah or God." And probably could have made a complex about politics. No problem complex or simple theme that we want to convey as long as everything was still inside the story we have created and headed to the settlement of the story, or characters, plots, and stories relating to the themes and visual forms, usually when someone asks about the story we make, they do not know the theme that we wish to convey.

5. Three-act structure
After considering all the above description it can be concluded that the function of Storytelling is to maintain and play a momentum, momentum is the intent of an incident will result in the reaction of other events, then the reaction is a reaction to make the next event so it goes. So with that momentum plays a decisive interesting or not our film. For that needed momentum management or structure that is composed with good momentum.

There were really only three important points that the momentum of Action (Problem), Reaction (Development), result (Resolution). An "Action" will cause "reactions" and produces "a result". This method became known as "The Three Act." Or the structure of three acts.

Round one is the "Action" or a Problem, round two "reaction" or the Development or the development and round three is the "result" or Resolution or settlement.

Characterization Multimedia

Creating characters that will appear in the story, and must be made in detail of the height and weight, hairstyles, personalities (this is the most important), hobbies, clothes and background figures (To develop the characters and story).

In General types of characterizations in the story can be divided into three:

a. People Protagonist
Usually this is the figure who became the "hero" in the story and placed as the main character. Tend to be good-hearted personality, likes to help, just "the best person".

b. People Antagonist
Drawn character as opposed to the protagonist is usually a criminal, a bandit chief and so on. His personality tends Evil, likes to hurt other people.

c. People of Gray (Gray)
People who did not clear whether he Protagonist or antagonist, a tendency characterizations on the animated movie this time is the placement of "Gray" as the main character because it can develop more in the story without having to exit from an existing story or we make.

d. Setting Location
And we also should be able to imagine the location of PGS (Place Genesis story). We must make a detailed years, centuries, even the season, House (Exterior and Interior), Environment, if we can provide a reference to the background artist on the above matter.

SCENARIO



The scenario is a story that can be made into audio visual media.

a. Breaking The Rules
Writing is one of the fields of art, we as writers have to see things with different perspectives with others or find a way entirely new view will be a thing.

But first we must find out why "something" that we want to change it there and why "something" must exist.

So "Breaking rules" to change a rule does not create art, but will create anarchy.

Besides "Breaking rules" should we have the ability as a playwright animation (comics, movies, etc.) is to think visually. A good animated film is a harmony between the images, dialogue, sounds, and music. So let the other supporting arts (Picture, Sound and Music) which brings an important element in the story in this plot and characters.

Visual Thinking Ability can we practice example by making the story by putting the pictures that we take away from cameras, camcorders, etc.. This exercise makes us think and make the story in a series of pictures, and will help us to give the concept will be some information that we can be in one image and also help us in describing the idea in our minds to the drawing artist.

b. Themes, Stories and Plots
The theme is a message we will convey to the audience when they'll watch or read our work.
A story without a theme will be "an empty barrel."

The story in general can we interpret as an information about an incident or event.

Whereas the course of the story plot is how we want to convey.

After determining the themes and stories, we must determine the 5 W + H, among others:

Where, When, Who, Why, What, How.

Where and When
Where and When did your story happen or take place, in making the animation must be described in full in order to facilitate the Background and Character design in making or environmental background and character (clothing, weapons, equipment, etc.) later.

Who
Characters that we make in the story, whether major or supporting characters.

What
What happens in the story and the characters in the stories we create? (The plot). What is the purpose of our characters (especially the main character) in the story? point to build the character's motivations that would develop the personality of the character.

Why
Why is it happening? Why do characters want what they want? And most important for our writers is "Why is the audience or viewers want to watch our program?"

How
How can our characters get what they want? How did they react to failure or success.

Every Scene that we make will have to have at least one of the questions above, point to make the audience understand every event that has not been collected.

Saturday, April 24, 2010

Three-Dimensional Multimedia

Improved guidance of pilgrims and the limited knowledge on the
world's Muslim community about science pilgrimage guide, which is caused by circumstances prospective pilgrims and people of world's are very diverse in education, age and level of understanding of science pilgrimage guide. For that needed planting pilgrimage guide knowledge and understanding of the hajj pilgrimage to the candidates about the requirement, and the obligatory pilgrimage pillars that must be done sequentially and comprehensively. If one left, then the invalid hajj.
For understanding for now is mostly in the form of books. When reading the pilgrimage guidebook of the difficulties and feel bored when trying to understand explanation of the book. With the visualization will facilitate the understanding because when visualized highlight the object that shows the activity requirement, and the obligatory pilgrimage pillars.

Therefore, by using developments in information technology especially in the field of multimedia we can make "Hajj
pilgrimage guide Visualization Using 3 Dimensional Animation" which is expected to overcome these problems. The basic principle of three dimensions that is with the character modeling, design of buildings and other animations such as (light, rain, lightning, gravity, motion).
Existing animation in the form of two dimensions and three dimensions. As computer technology developments, developments in the world of graphics are also very fast. It is shown with animation produced by using three dimensions. With 3 Dimensional animation, objects - objects that can be generated to resemble the original.
Three-Dimensional animation is one of the many types of films made and produced up to now. The development of this film began rapidly since computers began to change the function than just a good computer (computing) can be up to become a tool that can handle the various purposes of making animated films. 3 Dimensional animation is a type of film that is more important skill to model objects, building animated characters that can walk, run, jump, speak, and so forth. Although it looks complicated in the making but the movie made more of this type because of cheaper production costs than other types of films with characters played by humans.
Copyright : Kelik E.S (2008)

ANIMATED MAKING PROCESS.


a. Manuscript
Making a theme, stories, synopsis, and details of the scene ready to be produced.

b. Storyboard
Script-making process becomes more details in the form image and divide it into sub section (cut) as well as providing timing per Cut.

c. Drawing (Key animation and In Between) and Background
Storyboard-making process the film into sections.

d. Animation and Coloring
The process of sorting the images into moving pictures and coloring.

e. Editing
The process of making animations and backgrounds into sequences and correspond to the time that is already on the storyboard and adding visual effects.

f. Voice Editing and Composing Music
The process of giving voice (Dubbing), sound effects and music that fit with the image.

g. Packaging
The process of final settlement of all the above process becomes a movie.

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